![]() ![]() There are also many modifiers from decisions, events and missions that affect regiment cost. Plutocratic idea 1: Tradition of Payment.Plutocratic-Trade: Trade Kontor Network.Expansion-Defensive: Local Army Organization.With parliament and “Expand the Army” as active issueĪs optional difficulty bonus (for the player (very easy) or the AI (very hard))įor each percentage point of inflation General modifiers reduce the cost of all types of land units. Regiment cost may be affected by general and type-specific modifiers which are summed. ![]() The base costs for recruiting a regiment are: Manpower is also used for reinforcing depleted regiments. It takes 1000 manpower to recruit a regiment. Regiments start with 50% of maximum morale. The base cost and time of a regiment depends on its type this is then adjusted by any modifiers, in particular any buildings the province might have. Each province can recruit one regiment at a time, though multiple regiments can be queued up in a single province. Recruiting regular forces requires an owned, unoccupied province to recruit in, and three resources: manpower, ducats, and time. Please help with verifying or updating this section. 8.6 Mercenaries and Army Professionalism.Your army will also reinforce much slower at lower maintenance levels and not at all at minimum maintenance. With 1.50 morale your troops can protect colonies from native revolts without trouble and can recover morale to full a month or so quicker when you change the maintenance slider to full than they could if they were at 0.51 morale.since when you change the army maintenance slider to full your men don't recover morale instantly, instead they gain 15% (IIRC) of their maximum morale at the first day of every month so it takes 7 months to go from 0.51 morale to full (with higher Army Tradition the morale recovery speed is significantly faster and your troops can gain 20-30% of their maximum morale every month). Most of the time I like to have my army maintenance in peacetime reduced to the point where they have 1.50 morale. When your army maintenance slider is at the minimum than your army max morale is only 0.51 (compared to around 3.00-9.00 for a fully funded army depending on tech levels and ideas.the later in time the game is the higher a fully funded army's morale is). You can check your army's morale by clicking on a stack and then mousing over the bar to the left of the selected army's name. You can also lower army maintenance during peacetime depending on what you're doing but the lower your army maintenance the lower your army's morale. If you want to save more money then one way is not to build up to the force limit (I never go lower than 80% though). The armies of EU4 are standing armies as opposed to CK2 where the armies were comprised of levies. ![]() Oh and found out protecting trade with light ships seems to give more money than the ships maintenance so perhaps having a fleet of light ships could be made profitable?ĪI countries that have claims on your land decide whether to attack you or not based on the strength of you and your allies and you'll have to spend alot of time, money, and manpower to build back up your army for war. ![]() Ships can be reduced to almost zero (dont reduce anything to zero because your armies count as if they werent there) during peace since they can be stacked massively, they will win any small fight after a tick, transports still work, and you can hide for a while/delay your declaration of war if you need them against a big fleet. Unless you get unlucky rolls.ĥ0% will need to recover morale, so the rebels will manage to capture whatever they wanted unless they are a very small stack, but you wont wait forever to recapture. I lower my maintenance 25% to 50% usually, each 20%? of morale is recovered at the 1st of each month, so 25% is mostly recoverable in a month (and if you are on the 28 then its just a few days away), and 50% in a couple months.Ģ5% with good force (eg a stack big enough as your supply) is usually enough to control revolts with a good general. ![]()
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